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object.md
[add] server:lib:node_modules
Christian Fraß
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# Object Class `Napi::Object` inherits from class [`Napi::Value`][]. The `Napi::Object` class corresponds to a JavaScript object. It is extended by the following node-addon-api classes that you may use when working with more specific types: - [`Napi::Array`](array.md) - [`Napi::ArrayBuffer`](array_buffer.md) - [`Napi::Buffer<T>`](buffer.md) - [`Napi::Function`](function.md) - [`Napi::TypedArray`](typed_array.md). This class provides a number of convenience methods, most of which are used to set or get properties on a JavaScript object. For example, Set() and Get(). ## Example ```cpp #include <napi.h> using namespace Napi; Void Init(Env env) { // Create a new instance Object obj = Object::New(env); // Assign values to properties obj.Set("hello", "world"); obj.Set(uint32_t(42), "The Answer to Life, the Universe, and Everything"); obj.Set("Douglas Adams", true); // Get properties Value val1 = obj.Get("hello"); Value val2 = obj.Get(uint32_t(42)); Value val3 = obj.Get("Douglas Adams"); // Test if objects have properties. bool obj1 = obj.Has("hello"); // true bool obj2 = obj.Has("world"); // false } ``` ## Methods ### Empty Constructor ```cpp Napi::Object::Object(); ``` Creates a new empty Object instance. ### Constructor ```cpp Napi::Object::Object(napi_env env, napi_value value); ``` - `[in] env`: The `napi_env` environment in which to construct the Value object. - `[in] value`: The C++ primitive from which to instantiate the Value. `value` may be any of: - bool - Any integer type - Any floating point type - const char* (encoded using UTF-8, null-terminated) - const char16_t* (encoded using UTF-16-LE, null-terminated) - std::string (encoded using UTF-8) - std::u16string - Napi::Value - napi_value Creates a non-empty `Napi::Object` instance. ### New() ```cpp Napi::Object Napi::Object::New(napi_env env); ``` - `[in] env`: The `napi_env` environment in which to construct the `Napi::Value` object. Creates a new `Napi::Object` value. ### Set() ```cpp void Napi::Object::Set (____ key, ____ value); ``` - `[in] key`: The name for the property being assigned. - `[in] value`: The value being assigned to the property. Add a property with the specified key with the specified value to the object. The key can be any of the following types: - `napi_value` - [`Napi::Value`](value.md) - `const char*` - `const std::string&` - `uint32_t` While the value must be any of the following types: - `napi_value` - [`Napi::Value`](value.md) - `const char*` - `std::string&` - `bool` - `double` ### Delete() ```cpp bool Napi::Object::Delete(____ key); ``` - `[in] key`: The name of the property to delete. Deletes the property associated with the given key. Returns `true` if the property was deleted. The `key` can be any of the following types: - `napi_value` - [`Napi::Value`](value.md) - `const char *` - `const std::string &` - `uint32_t` ### Get() ```cpp Napi::Value Napi::Object::Get(____ key); ``` - `[in] key`: The name of the property to return the value for. Returns the [`Napi::Value`](value.md) associated with the key property. Returns the value *undefined* if the key does not exist. The `key` can be any of the following types: - `napi_value` - [`Napi::Value`](value.md) - `const char *` - `const std::string &` - `uint32_t` ### Has() ```cpp bool Napi::Object::Has (____ key) const; ``` - `[in] key`: The name of the property to check. Returns a `bool` that is *true* if the object has a property named `key` and *false* otherwise. ### InstanceOf() ```cpp bool Napi::Object::InstanceOf (const Function& constructor) const ``` - `[in] constructor`: The constructor [`Napi::Function`](function.md) of the value that is being compared with the object. Returns a `bool` that is true if the `Napi::Object` is an instance created by the `constructor` and false otherwise. Note: This is equivalent to the JavaScript instanceof operator. ### AddFinalizer() ```cpp template <typename Finalizer, typename T> inline void AddFinalizer(Finalizer finalizeCallback, T* data); ``` - `[in] finalizeCallback`: The function to call when the object is garbage-collected. - `[in] data`: The data to associate with the object. Associates `data` with the object, calling `finalizeCallback` when the object is garbage-collected. `finalizeCallback` has the signature ```cpp void finalizeCallback(Napi::Env env, T* data); ``` where `data` is the pointer that was passed into the call to `AddFinalizer()`. ### AddFinalizer() ```cpp template <typename Finalizer, typename T, typename Hint> inline void AddFinalizer(Finalizer finalizeCallback, T* data, Hint* finalizeHint); ``` - `[in] data`: The data to associate with the object. - `[in] finalizeCallback`: The function to call when the object is garbage-collected. Associates `data` with the object, calling `finalizeCallback` when the object is garbage-collected. An additional hint may be given. It will also be passed to `finalizeCallback`, which has the signature ```cpp void finalizeCallback(Napi::Env env, T* data, Hint* hint); ``` where `data` and `hint` are the pointers that were passed into the call to `AddFinalizer()`. ### GetPropertyNames() ```cpp Napi::Array Napi::Object::GetPropertyNames() const; ``` Returns the names of the enumerable properties of the object as a [`Napi::Array`](array.md) of strings. The properties whose key is a `Symbol` will not be included. ### HasOwnProperty() ```cpp bool Napi::Object::HasOwnProperty(____ key); const ``` - `[in] key` The name of the property to check. Returns a `bool` that is *true* if the object has an own property named `key` and *false* otherwise. The key can be any of the following types: - `napi_value` - [`Napi::Value`](value.md) - `const char*` - `const std::string&` - `uint32_t` ### DefineProperty() ```cpp void Napi::Object::DefineProperty (const Napi::PropertyDescriptor& property); ``` - `[in] property`: A [`Napi::PropertyDescriptor`](property_descriptor.md). Define a property on the object. ### DefineProperties() ```cpp void Napi::Object::DefineProperties (____ properties) ``` - `[in] properties`: A list of [`Napi::PropertyDescriptor`](property_descriptor.md). Can be one of the following types: - const std::initializer_list<Napi::PropertyDescriptor>& - const std::vector<Napi::PropertyDescriptor>& Defines properties on the object. ### Operator[]() ```cpp Napi::PropertyLValue<std::string> Napi::Object::operator[] (const char* utf8name); ``` - `[in] utf8name`: UTF-8 encoded null-terminated property name. Returns a [`Napi::PropertyLValue`](propertylvalue.md) as the named property or sets the named property. ```cpp Napi::PropertyLValue<std::string> Napi::Object::operator[] (const std::string& utf8name); ``` - `[in] utf8name`: UTF-8 encoded property name. Returns a [`Napi::PropertyLValue`](propertylvalue.md) as the named property or sets the named property. ```cpp Napi::PropertyLValue<uint32_t> Napi::Object::operator[] (uint32_t index); ``` - `[in] index`: Element index. Returns a [`Napi::PropertyLValue`](propertylvalue.md) or sets an indexed property or array element. ```cpp Napi::Value Napi::Object::operator[] (const char* utf8name) const; ``` - `[in] utf8name`: UTF-8 encoded null-terminated property name. Returns the named property as a [`Napi::Value`](value.md). ```cpp Napi::Value Napi::Object::operator[] (const std::string& utf8name) const; ``` - `[in] utf8name`: UTF-8 encoded property name. Returns the named property as a [`Napi::Value`](value.md). ```cpp Napi::Value Napi::Object::operator[] (uint32_t index) const; ``` - `[in] index`: Element index. Returns an indexed property or array element as a [`Napi::Value`](value.md). [`Napi::Value`]: ./value.md