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async_worker_variants.md
[add] server:lib:node_modules
Christian Fraß
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# AsyncProgressWorker `Napi::AsyncProgressWorker` is an abstract class which implements `Napi::AsyncWorker` while extending `Napi::AsyncWorker` internally with `Napi::ThreadSafeFunction` for moving work progress reports from worker thread(s) to event loop threads. Like `Napi::AsyncWorker`, once created, execution is requested by calling `Napi::AsyncProgressWorker::Queue`. When a thread is available for execution the `Napi::AsyncProgressWorker::Execute` method will be invoked. During the execution, `Napi::AsyncProgressWorker::ExecutionProgress::Send` can be used to indicate execution process, which will eventually invoke `Napi::AsyncProgressWorker::OnProgress` on the JavaScript thread to safely call into JavaScript. Once `Napi::AsyncProgressWorker::Execute` completes either `Napi::AsyncProgressWorker::OnOK` or `Napi::AsyncProgressWorker::OnError` will be invoked. Once the `Napi::AsyncProgressWorker::OnOK` or `Napi::AsyncProgressWorker::OnError` methods are complete the `Napi::AsyncProgressWorker` instance is destructed. For the most basic use, only the `Napi::AsyncProgressWorker::Execute` and `Napi::AsyncProgressWorker::OnProgress` method must be implemented in a subclass. ## Methods [`Napi::AsyncWorker`][] provides detailed descriptions for most methods. ### Execute This method is used to execute some tasks outside of the **event loop** on a libuv worker thread. Subclasses must implement this method and the method is run on a thread other than that running the main event loop. As the method is not running on the main event loop, it must avoid calling any methods from node-addon-api or running any code that might invoke JavaScript. Instead, once this method is complete any interaction through node-addon-api with JavaScript should be implemented in the `Napi::AsyncProgressWorker::OnOK` method and/or `Napi::AsyncProgressWorker::OnError` which run on the main thread and are invoked when the `Napi::AsyncProgressWorker::Execute` method completes. ```cpp virtual void Napi::AsyncProgressWorker::Execute(const ExecutionProgress& progress) = 0; ``` ### OnOK This method is invoked when the computation in the `Execute` method ends. The default implementation runs the `Callback` optionally provided when the `AsyncProgressWorker` class was created. The `Callback` will by default receive no arguments. Arguments to the callback can be provided by overriding the `GetResult()` method. ```cpp virtual void Napi::AsyncProgressWorker::OnOK(); ``` ### OnProgress This method is invoked when the computation in the `Napi::AsyncProgressWorker::ExecutionProcess::Send` method was called during worker thread execution. ```cpp virtual void Napi::AsyncProgressWorker::OnProgress(const T* data, size_t count) ``` ### Constructor Creates a new `Napi::AsyncProgressWorker`. ```cpp explicit Napi::AsyncProgressWorker(const Napi::Function& callback); ``` - `[in] callback`: The function which will be called when an asynchronous operations ends. The given function is called from the main event loop thread. Returns a `Napi::AsyncProgressWorker` instance which can later be queued for execution by calling `Napi::AsyncWork::Queue`. ### Constructor Creates a new `Napi::AsyncProgressWorker`. ```cpp explicit Napi::AsyncProgressWorker(const Napi::Function& callback, const char* resource_name); ``` - `[in] callback`: The function which will be called when an asynchronous operations ends. The given function is called from the main event loop thread. - `[in] resource_name`: Null-terminated string that represents the identifier for the kind of resource that is being provided for diagnostic information exposed by the async_hooks API. Returns a `Napi::AsyncProgressWorker` instance which can later be queued for execution by calling `Napi::AsyncWork::Queue`. ### Constructor Creates a new `Napi::AsyncProgressWorker`. ```cpp explicit Napi::AsyncProgressWorker(const Napi::Function& callback, const char* resource_name, const Napi::Object& resource); ``` - `[in] callback`: The function which will be called when an asynchronous operations ends. The given function is called from the main event loop thread. - `[in] resource_name`: Null-terminated string that represents the identifier for the kind of resource that is being provided for diagnostic information exposed by the async_hooks API. - `[in] resource`: Object associated with the asynchronous operation that will be passed to possible async_hooks. Returns a `Napi::AsyncProgressWorker` instance which can later be queued for execution by calling `Napi::AsyncWork::Queue`. ### Constructor Creates a new `Napi::AsyncProgressWorker`. ```cpp explicit Napi::AsyncProgressWorker(const Napi::Object& receiver, const Napi::Function& callback); ``` - `[in] receiver`: The `this` object passed to the called function. - `[in] callback`: The function which will be called when an asynchronous operations ends. The given function is called from the main event loop thread. Returns a `Napi::AsyncProgressWorker` instance which can later be queued for execution by calling `Napi::AsyncWork::Queue`. ### Constructor Creates a new `Napi::AsyncProgressWorker`. ```cpp explicit Napi::AsyncProgressWorker(const Napi::Object& receiver, const Napi::Function& callback, const char* resource_name); ``` - `[in] receiver`: The `this` object passed to the called function. - `[in] callback`: The function which will be called when an asynchronous operations ends. The given function is called from the main event loop thread. - `[in] resource_name`: Null-terminated string that represents the identifier for the kind of resource that is being provided for diagnostic information exposed by the async_hooks API. Returns a `Napi::AsyncWork` instance which can later be queued for execution by calling `Napi::AsyncWork::Queue`. ### Constructor Creates a new `Napi::AsyncProgressWorker`. ```cpp explicit Napi::AsyncProgressWorker(const Napi::Object& receiver, const Napi::Function& callback, const char* resource_name, const Napi::Object& resource); ``` - `[in] receiver`: The `this` object to be passed to the called function. - `[in] callback`: The function which will be called when an asynchronous operations ends. The given function is called from the main event loop thread. - `[in] resource_name`: Null-terminated string that represents the identifier for the kind of resource that is being provided for diagnostic information exposed by the async_hooks API. - `[in] resource`: Object associated with the asynchronous operation that will be passed to possible async_hooks. Returns a `Napi::AsyncWork` instance which can later be queued for execution by calling `Napi::AsyncWork::Queue`. ### Constructor Creates a new `Napi::AsyncProgressWorker`. ```cpp explicit Napi::AsyncProgressWorker(Napi::Env env); ``` - `[in] env`: The environment in which to create the `Napi::AsyncProgressWorker`. Returns an `Napi::AsyncProgressWorker` instance which can later be queued for execution by calling `Napi::AsyncProgressWorker::Queue`. Available with `NAPI_VERSION` equal to or greater than 5. ### Constructor Creates a new `Napi::AsyncProgressWorker`. ```cpp explicit Napi::AsyncProgressWorker(Napi::Env env, const char* resource_name); ``` - `[in] env`: The environment in which to create the `Napi::AsyncProgressWorker`. - `[in] resource_name`: Null-terminated string that represents the identifier for the kind of resource that is being provided for diagnostic information exposed by the async_hooks API. Returns a `Napi::AsyncProgressWorker` instance which can later be queued for execution by calling `Napi::AsyncProgressWorker::Queue`. Available with `NAPI_VERSION` equal to or greater than 5. ### Constructor Creates a new `Napi::AsyncProgressWorker`. ```cpp explicit Napi::AsyncProgressWorker(Napi::Env env, const char* resource_name, const Napi::Object& resource); ``` - `[in] env`: The environment in which to create the `Napi::AsyncProgressWorker`. - `[in] resource_name`: Null-terminated string that represents the identifier for the kind of resource that is being provided for diagnostic information exposed by the async_hooks API. - `[in] resource`: Object associated with the asynchronous operation that will be passed to possible async_hooks. Returns a `Napi::AsyncProgressWorker` instance which can later be queued for execution by calling `Napi::AsyncProgressWorker::Queue`. Available with `NAPI_VERSION` equal to or greater than 5. ### Destructor Deletes the created work object that is used to execute logic asynchronously and release the internal `Napi::ThreadSafeFunction`, which will be aborted to prevent unexpected upcoming thread safe calls. ```cpp virtual Napi::AsyncProgressWorker::~AsyncProgressWorker(); ``` # AsyncProgressWorker::ExecutionProcess A bridge class created before the worker thread execution of `Napi::AsyncProgressWorker::Execute`. ## Methods ### Send `Napi::AsyncProgressWorker::ExecutionProcess::Send` takes two arguments, a pointer to a generic type of data, and a `size_t` to indicate how many items the pointer is pointing to. The data pointed to will be copied to internal slots of `Napi::AsyncProgressWorker` so after the call to `Napi::AsyncProgressWorker::ExecutionProcess::Send` the data can be safely released. Note that `Napi::AsyncProgressWorker::ExecutionProcess::Send` merely guarantees **eventual** invocation of `Napi::AsyncProgressWorker::OnProgress`, which means multiple send might be coalesced into single invocation of `Napi::AsyncProgressWorker::OnProgress` with latest data. If you would like to guarantee that there is one invocation of `OnProgress` for every `Send` call, you should use the `Napi::AsyncProgressQueueWorker` class instead which is documented further down this page. ```cpp void Napi::AsyncProgressWorker::ExecutionProcess::Send(const T* data, size_t count) const; ``` ## Example The first step to use the `Napi::AsyncProgressWorker` class is to create a new class that inherits from it and implement the `Napi::AsyncProgressWorker::Execute` abstract method. Typically input to the worker will be saved within the class' fields generally passed in through its constructor. During the worker thread execution, the first argument of `Napi::AsyncProgressWorker::Execute` can be used to report the progress of the execution. When the `Napi::AsyncProgressWorker::Execute` method completes without errors the `Napi::AsyncProgressWorker::OnOK` function callback will be invoked. In this function the results of the computation will be reassembled and returned back to the initial JavaScript context. `Napi::AsyncProgressWorker` ensures that all the code in the `Napi::AsyncProgressWorker::Execute` function runs in the background out of the **event loop** thread and at the end the `Napi::AsyncProgressWorker::OnOK` or `Napi::AsyncProgressWorker::OnError` function will be called and are executed as part of the event loop. The code below shows a basic example of the `Napi::AsyncProgressWorker` implementation along with an example of how the counterpart in Javascript would appear: ```cpp #include <napi.h> #include <chrono> #include <thread> using namespace Napi; class EchoWorker : public AsyncProgressWorker<uint32_t> { public: EchoWorker(Function& okCallback, std::string& echo) : AsyncProgressWorker(okCallback), echo(echo) {} ~EchoWorker() {} // This code will be executed on the worker thread void Execute(const ExecutionProgress& progress) { // Need to simulate cpu heavy task // Note: This Send() call is not guaranteed to trigger an equal // number of OnProgress calls (read documentation above for more info) for (uint32_t i = 0; i < 100; ++i) { progress.Send(&i, 1) } } void OnError(const Error &e) { HandleScope scope(Env()); // Pass error onto JS, no data for other parameters Callback().Call({String::New(Env(), e.Message())}); } void OnOK() { HandleScope scope(Env()); // Pass no error, give back original data Callback().Call({Env().Null(), String::New(Env(), echo)}); } void OnProgress(const uint32_t* data, size_t /* count */) { HandleScope scope(Env()); // Pass no error, no echo data, but do pass on the progress data Callback().Call({Env().Null(), Env().Null(), Number::New(Env(), *data)}); } private: std::string echo; }; ``` The `EchoWorker`'s constructor calls the base class' constructor to pass in the callback that the `Napi::AsyncProgressWorker` base class will store persistently. When the work on the `Napi::AsyncProgressWorker::Execute` method is done the `Napi::AsyncProgressWorker::OnOk` method is called and the results are return back to JavaScript when the stored callback is invoked with its associated environment. The following code shows an example of how to create and use an `Napi::AsyncProgressWorker` ```cpp #include <napi.h> // Include EchoWorker class // .. using namespace Napi; Value Echo(const CallbackInfo& info) { // We need to validate the arguments here std::string in = info[0].As<String>(); Function cb = info[1].As<Function>(); EchoWorker* wk = new EchoWorker(cb, in); wk->Queue(); return info.Env().Undefined(); } // Register the native method for JS to access Object Init(Env env, Object exports) { exports.Set(String::New(env, "echo"), Function::New(env, Echo)); return exports; } // Register our native addon NODE_API_MODULE(nativeAddon, Init) ``` The implementation of a `Napi::AsyncProgressWorker` can be used by creating a new instance and passing to its constructor the callback to execute when the asynchronous task ends and other data needed for the computation. Once created, the only other action needed is to call the `Napi::AsyncProgressWorker::Queue` method that will queue the created worker for execution. Lastly, the following Javascript (ES6+) code would be associated the above example: ```js const { nativeAddon } = require('binding.node'); const exampleCallback = (errorResponse, okResponse, progressData) => { // Use the data accordingly // ... }; // Call our native addon with the paramters of a string and a function nativeAddon.echo("example", exampleCallback); ``` # AsyncProgressQueueWorker `Napi::AsyncProgressQueueWorker` acts exactly like `Napi::AsyncProgressWorker` except that each progress committed by `Napi::AsyncProgressQueueWorker::ExecutionProgress::Send` during `Napi::AsyncProgressQueueWorker::Execute` is guaranteed to be processed by `Napi::AsyncProgressQueueWorker::OnProgress` on the JavaScript thread in the order it was committed. For the most basic use, only the `Napi::AsyncProgressQueueWorker::Execute` and `Napi::AsyncProgressQueueWorker::OnProgress` method must be implemented in a subclass. # AsyncProgressQueueWorker::ExecutionProcess A bridge class created before the worker thread execution of `Napi::AsyncProgressQueueWorker::Execute`. ## Methods ### Send `Napi::AsyncProgressQueueWorker::ExecutionProcess::Send` takes two arguments, a pointer to a generic type of data, and a `size_t` to indicate how many items the pointer is pointing to. The data pointed to will be copied to internal slots of `Napi::AsyncProgressQueueWorker` so after the call to `Napi::AsyncProgressQueueWorker::ExecutionProcess::Send` the data can be safely released. `Napi::AsyncProgressQueueWorker::ExecutionProcess::Send` guarantees invocation of `Napi::AsyncProgressQueueWorker::OnProgress`, which means multiple `Send` call will result in the in-order invocation of `Napi::AsyncProgressQueueWorker::OnProgress` with each data item. ```cpp void Napi::AsyncProgressQueueWorker::ExecutionProcess::Send(const T* data, size_t count) const; ``` ## Example The code below show an example of the `Napi::AsyncProgressQueueWorker` implementation, but also demonsrates how to use multiple `Napi::Function`'s if you wish to provide multiple callback functions for more object oriented code: ```cpp #include <napi.h> #include <chrono> #include <thread> using namespace Napi; class EchoWorker : public AsyncProgressQueueWorker<uint32_t> { public: EchoWorker(Function& okCallback, Function& errorCallback, Function& progressCallback, std::string& echo) : AsyncProgressQueueWorker(okCallback), echo(echo) { // Set our function references to use them below this->errorCallback.Reset(errorCallback, 1); this->progressCallback.Reset(progressCallback, 1); } ~EchoWorker() {} // This code will be executed on the worker thread void Execute(const ExecutionProgress& progress) { // Need to simulate cpu heavy task to demonstrate that // every call to Send() will trigger an OnProgress function call for (uint32_t i = 0; i < 100; ++i) { progress.Send(&i, 1); } } void OnOK() { HandleScope scope(Env()); // Call our onOkCallback in javascript with the data we were given originally Callback().Call({String::New(Env(), echo)}); } void OnError(const Error &e) { HandleScope scope(Env()); // We call our callback provided in the constructor with 2 parameters if (!this->errorCallback.IsEmpty()) { // Call our onErrorCallback in javascript with the error message this->errorCallback.Call(Receiver().Value(), {String::New(Env(), e.Message())}); } } void OnProgress(const uint32_t* data, size_t /* count */) { HandleScope scope(Env()); if (!this->progressCallback.IsEmpty()) { // Call our onProgressCallback in javascript with each integer from 0 to 99 (inclusive) // as this function is triggered from the above Send() calls this->progressCallback.Call(Receiver().Value(), {Number::New(Env(), *data)}); } } private: std::string echo; FunctionReference progressCallback; FunctionReference errorCallback; }; ``` The `EchoWorker`'s constructor calls the base class' constructor to pass in the callback that the `Napi::AsyncProgressQueueWorker` base class will store persistently. When the work on the `Napi::AsyncProgressQueueWorker::Execute` method is done the `Napi::AsyncProgressQueueWorker::OnOk` method is called and the results are returned back to JavaScript when the stored callback is invoked with its associated environment. The following code shows an example of how to create and use an `Napi::AsyncProgressQueueWorker`. ```cpp #include <napi.h> // Include EchoWorker class // .. using namespace Napi; Value Echo(const CallbackInfo& info) { // We need to validate the arguments here. std::string in = info[0].As<String>(); Function errorCb = info[1].As<Function>(); Function okCb = info[2].As<Function>(); Function progressCb = info[3].As<Function>(); EchoWorker* wk = new EchoWorker(okCb, errorCb, progressCb, in); wk->Queue(); return info.Env().Undefined(); } // Register the native method for JS to access Object Init(Env env, Object exports) { exports.Set(String::New(env, "echo"), Function::New(env, Echo)); return exports; } // Register our native addon NODE_API_MODULE(nativeAddon, Init) ``` The implementation of a `Napi::AsyncProgressQueueWorker` can be used by creating a new instance and passing to its constructor the callback to execute when the asynchronous task ends and other data needed for the computation. Once created, the only other action needed is to call the `Napi::AsyncProgressQueueWorker::Queue` method that will queue the created worker for execution. Lastly, the following Javascript (ES6+) code would be associated the above example: ```js const { nativeAddon } = require('binding.node'); const onErrorCallback = (msg) => { // Use the data accordingly // ... }; const onOkCallback = (echo) => { // Use the data accordingly // ... }; const onProgressCallback = (num) => { // Use the data accordingly // ... }; // Call our native addon with the paramters of a string and three callback functions nativeAddon.echo("example", onErrorCallback, onOkCallback, onProgressCallback); ``` [`Napi::AsyncWorker`]: ./async_worker.md